![]() ![]() ![]() ![]() It depends on the game, and your gaming habits, how important this is. Even mere mouse microstutters can easily hide the ULMB Pulse Width differences, but if you play your games with very smooth motion, the adjustable persistence makes a noticeable difference. This does require really smooth gaming mice on really good mousepad (where mouse turning is exactly as smooth as keyboard strafe left/right). The triple match (framerate = refreshrate = stroberate) creates the best possible ULMB motion. That said, the effect is much more noticeable during VSYNC ON. If your screen is extremely bright, then the use of ULMB Pulse Width can be your alternative brightness adjustment that actually has a benefit (clearer motion) for darkening your screen. The relevant old BlurBusters article is LightBoost 10% vs 50% vs 100% but this is the modern ULMB way of doing things - adjusting pulse width adjusts the amount of motion clarity you want in a brightness-versus-clarity tradeoff. But if you decrease your ULMB Pulse Width, you can read the tiny text (street name labels!) at the full motion speeds (1440pps and 1920pps). TestUFO Ghosting Deluxe Test, 1440pps and fasterĭuring 100% ULMB Pulse Width, it gets hard to read the tiny text. TestUFO Panning Map Test, 1440pps and fasterĢ. Pulse Width has a subtle effect on improving motion blur.ġ. ![]()
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